Animation Reel

Breakdown of Animation Reel:

1. Wall Climb Shot- Assignment at Advanced Technical Character Animation course (CMU)

2. Vanilla Walk Cycle, see process here https://www.ruchihendre.com/post/animating-a-vanilla-walk-cycle

 

3.Tennis Shot Body Mechanics shot , see process here https://www.ruchihendre.com/post/body-mechanics-shot-hitting-a-tennis-ball

4. Ballet Walk Cycle, see process here https://www.ruchihendre.com/post/animating-a-style-w

Technical Art, Programming Reel

Breakdown of the Tech Art Reel:

1. Volumetric Fog in Unreal, Know more: https://www.ruchihendre.com/post/volumetric-fog-in-unreal

2. C# and Unity -Spatial Keyframing Unity Tools (Technical Animation Course Spring 2020)   - Know more here: 

https://www.ruchihendre.com/post/technical-animation-final-project-spatial-keyframing-in-unity-c

3. Tentacle Autorigger. Maya and Python https://github.com/rhendre/mayatools/blob/master/Tentatool.py

Contact Me

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ABOUT ME

Hi, I am an aspiring animator and technical artist. Currently, I am working towards Master's of Entertainment Technology from Carnegie Mellon University. In my free time I like to cook, watch films and travel. :)

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