Volumetric Fog in Unreal.
As a part of my semester project we are trying to create a chinese ink painting like environment in Unreal for a short animation clip.
Link to the project here: http://www.etc.cmu.edu/projects/ignition/
I was tasked with creating localized fog controls for a sample scene. Scene built by Ignition team: Chelsea Tang, Ayushman Johri, Rosy Fu, Isaac Zhang, Keran Sui.
Here are the results:
Screenshot of the fog material:
The material instance has two properties Extinction and Hardness and Color to change the way how the fog looks:
Result using the Exponential Height Fog in Unreal:
Reference video: https://www.youtube.com/watch?v=ovNdg_RTjHA