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  • Ruchi Hendre

Volumetric Fog in Unreal.

As a part of my semester project we are trying to create a chinese ink painting like environment in Unreal for a short animation clip.


Link to the project here: http://www.etc.cmu.edu/projects/ignition/


I was tasked with creating localized fog controls for a sample scene. Scene built by Ignition team: Chelsea Tang, Ayushman Johri, Rosy Fu, Isaac Zhang, Keran Sui.


Here are the results:









Screenshot of the fog material:


The material instance has two properties Extinction and Hardness and Color to change the way how the fog looks:


Result using the Exponential Height Fog in Unreal:



Reference video: https://www.youtube.com/watch?v=ovNdg_RTjHA

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