Rigging a Character in Maya and animating it for Unreal
As a part of my semester long project, I rigged and started animating a character.
Here are some screenshots, Model and textures were provided to me by my colleague Rosy Fu.
Here is the website about the project with the team members and roles: http://www.etc.cmu.edu/projects/ignition/
I implemented reverse foot, spline IK, IK/FK switch in this rig, it is still WIP and I plan to start working on the Facial rig soon.
Here are the early results in Unreal:
Environement by Ayushman Johri, Chelsea Tang