Search
  • Ruchi Hendre

Rigging a Character in Maya and animating it for Unreal

As a part of my semester long project, I rigged and started animating a character.


Here are some screenshots, Model and textures were provided to me by my colleague Rosy Fu.


Here is the website about the project with the team members and roles: http://www.etc.cmu.edu/projects/ignition/


I implemented reverse foot, spline IK, IK/FK switch in this rig, it is still WIP and I plan to start working on the Facial rig soon.





Here are the early results in Unreal:


Environement by Ayushman Johri, Chelsea Tang




9 views

©2019 by Ruchi Hendre - Past and Future works. Proudly created with Wix.com