• Ruchi Hendre

Rigging a Character in Maya and animating it for Unreal

As a part of my semester long project, I rigged and started animating a character.

Here are some screenshots, Model and textures were provided to me by my colleague Rosy Fu.

Here is the website about the project with the team members and roles:

I implemented reverse foot, spline IK, IK/FK switch in this rig, it is still WIP and I plan to start working on the Facial rig soon.

Here are the early results in Unreal:

Environement by Ayushman Johri, Chelsea Tang


©2019 by Ruchi Hendre - Past and Future works. Proudly created with