Technical Art, Programming Reel

Breakdown of the Tech Art Reel:

1. Volumetric Fog in Unreal, Know more: https://www.ruchihendre.com/post/volumetric-fog-in-unreal

2. C# and Unity -Spatial Keyframing Unity Tools (Technical Animation Course Spring 2020)   - Know more here: 

https://www.ruchihendre.com/post/technical-animation-final-project-spatial-keyframing-in-unity-c

3. Tentacle Autorigger. Maya and Python https://github.com/rhendre/mayatools/blob/master/Tentatool.py

4. Maya and PyMel - Custom Animation Tools (self practice)

5. Cloth Simulation Integrator Study (Technical Animation Course Spring 2020) - Know more here:https://www.ruchihendre.com/post/cloth-simulation-in-c-and-opengl

6. Maya and Bifrost - Simple Sand Simulation (self-practice)

7. PYQT and Python based GUI implementation
(The other side project, ETC, Spring 2020)- Know more here: https://www.ruchihendre.com/post/python-gui-using-pyqt5-and-qtdesigner

Animation Reel

Breakdown of Animation Reel:

1. Tennis Shot Body Mechanics shot , see process here https://www.ruchihendre.com/post/body-mechanics-shot-hitting-a-tennis-ball

2. Ballet Walk Cycle, see process here https://www.ruchihendre.com/post/animating-a-style-walk

3. Vanilla Walk Cycle, see process here https://www.ruchihendre.com/post/animating-a-vanilla-walk-cycle

4. Squash and Stretch practice, see process here https://www.ruchihendre.com/post/animating-ball-and-tail-creature-animation

5. Ball Bounce Animation.

More coming Soon..

 

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